Space/Time Continuum as a Narrative Tool

Increasingly in the medium of world building and transmedia storytelling, authors are turning to the dimension of time as a narrative device. The periodical setting of a narrative can have a dramatic impact upon the story and can greatly enhance the audiences’ immersion within a particular world. Even if the direct narrative is unrelated, the […]

Posted at 7:05 pm on November 16, 2010 | Leave a comment | Filed Under: Uncategorized | Continue reading

World Building & The ‘View Askewniverse’

World building in games, cinema or literature is a long process and one which requires great creativity and imagination. Fictional worlds and universes vastly vary in size, structure and content though all share the same core principal, to act as a vessel for the telling of a story and its cumulative elements. A world created […]

Posted at 9:11 pm on November 5, 2010 | Leave a comment | Filed Under: Uncategorized | Continue reading

About

Blog for Tom Alcock, FdA Games Art & Design Level 2 student at Norwich University College of Art. Detailing the progress of module BA4: Focus 3 Critical Study – Creating Coherent Worlds.

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